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Welcome to dhpoware.

This site is dedicated to real-time 2D/3D graphics and games programming using OpenGL, Direct3D, and XNA. We maintain a repository of source code that you can use in your own projects. Occasionally we release demos showcasing particular graphics and games programming techniques.


Latest News.

30 April 2012.
A new batch of OpenGL 3 and higher demos are just about ready to be released. We are in the process of putting the finishing touches to them. Stay tuned.

31 March 2012.
We are currently in the process of upgrading many of our existing legacy OpenGL 2.1 and earlier content to OpenGL 3 or higher. The conversion of our older DirectX 9 demos to DirectX 11 is still underway. However this is a lengthy process due to the nature of the API differences between DirectX 9 and DirectX 11. Our priority is getting the new OpenGL 3 content out to our readers. Expect to see new OpenGL 3 demos in the coming months.

29 February 2012.
An updated version of the OpenGL 3 Parallax Normal Mapping demo has been added to the demos section. This new version replaces all texture and shader API calls with the Texture2D and Shader wrapper classes introduced in recent versions of the OpenGL 3 Framework. Read more.

31 January 2012.
The latest version of the OpenGL 3 Framework has been uploaded to the source section. Read more.

 

 

 

 

 

 

 

 

 

View Archived News for 2011.

 
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