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All C/C++ demos are built using Microsoft Visual C++ 2010 and require the latest Microsoft Visual C++ Library Runtimes. The latest runtimes for the x86 platform can be downloaded here.

All XNA demos are provided in source form only. Unless otherwise stated all XNA demos are for the Windows platform only. Some modifications may be required to run the demos on the Xbox 360. All XNA demos can be built using Microsoft XNA Game Studio 4.0.

Win32 Layered Windows API Demo Series. [C/C++]

3D Virtual Camera Demo Series. [C++]

OpenGL 3 Demo Series. [C++]

OpenGL 2 Shading Language Demo Series. [C++]

OpenGL Demo Series. [C++]

Direct3D 9 High Level Shading Language Demo Series. [C++]

XNA 4.0 Demo Series. [C#]

 
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