Welcome to dhpoware.
This site is dedicated to real-time 2D/3D graphics and games programming using OpenGL, Direct3D, and XNA. You can find our finished projects in the products section. Our products include games, screen savers, development tools, and more. We maintain a repository of source code in the source section that you can use in your own projects. Occasionally we release demos showcasing particular graphics and games programming techniques. You can find these in the demos section. If you would like to contact us you can find our contact details in the contact us section.
Latest News.
30 June 2009.
A new version of the Bitmap class has been added to the source section. This update uses GDI+ to import image files into the Bitmap class. The supported image file formats now includes: BMP, GIF, JPEG, PNG, TIFF, and TGA. Read more.
5 June 2009.
A new version of the OpenGL 3 Framework has been added to the source section. This
update contains bug fixes only and does not introduce any new features. Read more.
31 May 2009.
OpenGL 3 demos are coming soon.
We are using a new object oriented application framework for these new demos. The framework is available in the source section. Read more.
21 April 2009.
The XNA 3.0 Earth Demo has been added to the demos section. This demo shows how several commonly used effects can be combined to render the planet Earth. Read more.
30 March 2009.
The OpenGL 3.0 Context Creation Demo has been renamed to the OpenGL 3.1 Content Creation Demo. A new version has been uploaded to the demos section. This updated version now tries to create an OpenGL 3.1 rendering context when it is available. As a fall back it will create an OpenGL 3.0 rendering context. Read more.
An updated version of the 3D Math Library has been uploaded to the source section. This update adds new methods to create mirror/reflection matrices. Read more.
2 February 2009.
An updated version of the XNA 3.0 First Person Camera Demo has been added to the demos section. This update contains bug fixes only and adds no new features to the FirstPersonCamera class. Read more.
3 January 2009.
The OpenGL 3.0 Context Creation Demo has been added to the demos section. This demo shows you how to create a forward compatible OpenGL 3.0 rendering context for the Microsoft Windows environment. You will need OpenGL 3.0 drivers to run this demo. Specifically the driver must support the WGL_ARB_create_context extension. Read more.
View Archived News for 2008. |