XNA 4.0 Terrain Texturing Demo.
This Windows XNA application demonstrates procedural terrain texturing using 4 tileable terrain textures and a height map. The terrain is randomly generated using a diamond-square (midpoint displacement) algorithm. 4 terrain region types are defined based on the heights of the generated terrain's height map. The terrain is painted using a custom effect shader.
Note:
1. This demo requires shader model 2.0 or higher support.
2. This demo is provided in source form only. No pre built binaries are supplied.
Download source, assets, and XNA Game Studio 4.0 solution files.
Change History:
15 January 2011.
Initial release of demo for XNA Game Studio 4.0. The previous XNA Game Studio 3.0 version of the demo is no longer supported and is now only available upon request.
16 November 2008.
Initial release of demo for XNA Game Studio 3.0. The previous XNA Game Studio 2.0 version of the demo is no longer supported and is now only available upon request. |