dhpoware logo
navbar
home products source demos contact us
navbar navbar
box top left corner box top right corner
 

30 December 2006.
The Direct3D 9 High Level Shading Language Pixel Lighting Demo has been added to the demo section. Read more.

Opera users may have noticed that the site's navbar has been behaving erratically for some time now. We have finally corrected this problem. This involved a site wide fix. Please report any further problems here.

28 December 2006.
The Direct3D 9 High Level Shading Language Vertex Lighting Demo has been added to the demo section. This is the first demo in the Direct3D 9 High Level Shading Language demo series. This demo starts the series off by implementing the fixed function Direct3D lighting model. Read more.

24 December 2006.
Over the next couple of months we will be releasing a Direct3D High Level Shading Language demo series. This demo series will be similar in format to the current OpenGL 2.0 Shading Language demo series where we start with simple vertex lighting and progress to more advanced techniques such as parallax bump mapping. Also in development are the XNA versions of the camera demos for both Windows and Xbox 360.

It is now exactly 1 year since dhpoware went live online. Thank you to everyone who has provided feedback, bug reports, and suggestions. You have all made the site into what it is today.

From all of us here at dhpoware we wish you a very Merry Christmas and a Happy New Year.

8 December 2006.
Updated versions of the OpenGL 2.0 Shading Language Vertex Lighting Demo and the OpenGL 2.0 Shading Language Fragment Lighting Demo have been added to the demos section. Read more.

7 December 2006.
The demos section has been updated to include screen shot thumbnail images of each demo.

6 December 2006.
The OpenGL Multi-Sample Anti-Aliasing Demo has been added to the demo section. Read more.

25 November 2006.
The OpenGL 2.0 Shading Language Parallax Bump Mapping Demo has been added to the demo section. This demo adds parallax mapping with offset limiting to the bump mapping demo. Read more.

18 November 2006.
The OpenGL 2.0 Shading Language Bump Mapping Demo has been added to the demo section. This demo implements tangent space bump mapping for all three OpenGL light types: directional, point, and spot lights. Read more.

A new version of the OpenGL 2.0 Shading Language Fragment Lighting Demo has been uploaded to the demo section. Read more.

A new version of the OpenGL 2.0 Shading Language Vertex Lighting Demo has been uploaded to the demo section. Read more.

12 November 2006.
A new version of the 3D Math Library has been uploaded to the source section. Read more.

A new version of the OpenGL 2.0 Shading Language Fragment Lighting Demo has been uploaded to the demo section. Read more.

21 October 2006.
New versions of the Layered Windows Demo, Direct3D Layered Windows Demo, and OpenGL Layered Windows Demo have been added to the demo section. These new versions contain performance optimizations. Read more.

15 October 2006.
A new version of the Bitmap class has been added to the source section. Read more.

4 October 2006.
The Direct3D Third Person Camera Demo - Part 1 has been added to the demo section. This demo implements the third person camera. Read more.

Updated versions of the Direct3D Camera Demo - Part 1 and 2 have been added to the demo section. These updated demos contain fixes to errors identified by running the demos against the debug Direct3D runtimes.

1 October 2006.
The OpenGL Third Person Camera Demo - Part 1 has been added to the demo section. This demo implements the third person camera. Read more.

21 September 2006.
A new version of the 3D Math Library has been uploaded to the source section. This new version adds new overloaded quaternion constructors as well as a new test case to demonstrate the rotation of points and vectors using quaternions. Read more.

30 August 2006.
A new version of the Bitmap class has been uploaded. New features include: saving to TGA file, flipping the image horizontally and vertically, and resizing. Read more.

A new version of the 3D Math Library has been uploaded. This version is a maintenance release that corrects a few bugs. Read more.

15 August 2006.
The OpenGL Camera Demo - Part 2 has been added to the demo section. Part 2 builds on Part 1 by replacing the vector based camera with a quaternion based camera. Read more.

14 August 2006.
The Direct3D Camera Demo - Part 2 has been added to the demo section. Part 2 builds on Part 1 by replacing the vector based camera with a quaternion based camera. Read more.

13 August 2006.
The OpenGL Camera Demo - Part 1 has been added to the demo section. This demo implements the first person camera and the flight simulator camera. Read more.

10 August 2006.
The Direct3D Camera Demo - Part 1 has been added to the demo section. This demo implements the first person camera and the flight simulator camera. Read more.

4 August 2006.
dhpoware now has a favicon. Tell us what you think of it here.

We are working on a new demo series on 3D virtual cameras for Direct3D and OpenGL. The series will demonstrate how to implement both vector based and quaternion based cameras. The first demo in this new series will implement the more traditional vector based camera, and will be released in the next few days.

17 June 2006.
Improved the layout of the site. The site should now appear the same when viewed in Internet Explorer, Mozilla Firefox, and Opera.

10 June 2006.
The Bitmap class has been updated to support TGA files. Read more.

7 May 2006.
The OpenGL 2.0 Shading Language Fragment Lighting Demo has been added to the demo section. Read more.

27 April 2006.
The OpenGL 2.0 Shading Language Vertex Lighting Demo has been added to the demo section. This demo replicates the OpenGL fixed function lighting model using a series of GLSL shader programs. Read more.

9 April 2006.
The Bitmap class has been added to the source section. This class is a wrapper around the Win32 DIB (Device Independent Bitmap) and it provides wrappers for common DIB related tasks such as loading and saving. Read more.

29 March 2006.
The site is currently undergoing a minor reorganization to accommodate future content. Please report any broken links and images here.

24 March 2006.
The OpenGL Layered Windows Demo has been updated to correct a minor issue. Read more.

22 March 2006.
A new version of the Layered Windows Demo has been uploaded to the demos section. This new version fixes a bug that was causing source image files containing pixels with alpha channel values in the range 1 to 254 to appear black when used as the shape for the non-rectangular layered window. The Direct3D and OpenGL versions of this demo have also been updated as they are based on the Layered Windows Demo. Read more.

20 March 2006.
A new version of the OpenGL Layered Windows Demo has been uploaded to the demos section. This new version fixes a bug in the pbuffer initialization code that was causing the application to crash on ATI cards. Read more.

The last update to the GLdriver library introduced a couple of bugs. These bugs have been fixed and a new version of the GLdriver library has been uploaded to the source section. Read more.

19 March 2006.
A new version of the GLdriver library has been uploaded to the source section. This new version contains a major update to the existing GLdriver API. Many of the existing APIs have been removed and replaced with more streamlined and efficient ones. Read more.

4 March 2006.
A new version of the GLdriver library has been uploaded to the source section. This new version fixes a bug in the previous version. The bug was causing the test application to crash when the application was started with the optional DLL file name parameters. Read more.

26 February 2006.
The GLdriver library has been added to the source section. The GLdriver library is used to load any GL and GLU DLLs at runtime. The GLdriver library uses run-time dynamic linking to the OpenGL DLLs. The GLdriver library supports OpenGL 1.1 to OpenGL 2.0 inclusive, and GLU 1.2 to GLU 1.3 inclusive. Read more.

13 February 2006.
A new demo has been added to the demos section. This demo is the OpenGL version of the original Win32 layered windows demo. Read more.

21 January 2006.
A new demo has been added to the demos section. This demo is the Direct3D version of the previous layered windows demo. Read more.

3 January 2006.
An implementation of a reference counting smart pointer has been added to the source section. Read more.

View Archived News for 2005.

 
box bottom left corner content box box bottom right corner
logo logo