27 December 2007.
A new version of the Direct3D 9 HLSL Vertex Lighting Demo has been added to the demos section. This is a much needed update to the demo to bring it inline with the structure and layout of the more recent Direct3D demos. Read more.
26 December 2007.
New versions of the Direct3D 9 HLSL Pixel Lighting Demo, the Direct3D 9 Normal Mapping Demo, and the Direct3D 9 Parallax Normal Mapping Demo have been added to the demos section. These new versions contain bug fixes as well as changes to the way light attenuation is calculated.
24 December 2007.
It is now exactly 2 year since dhpoware went live online.
To celebrate this momentous occasion we're releasing the OpenGL 2.0 Shading Language Attenuation Demo. This new demo shows you how to implement point lighting attenuation based on the popular light radius method. Read more.
From all of us here at dhpoware we wish you a very Merry Christmas and a Happy New Year.
19 December 2007.
The OpenGL Offscreen Rendering Demo has been added to the demos section. This new demo shows you how to use OpenGL framebuffer objects for offscreen rendering. We also take a look at using the recent multisample rendering extensions to add anti-aliasing support to the framebuffer objects. Read more.
17 December 2007.
A new version of the OpenGL Camera Demo - Part 3 has been added to the demos section. This new version improves the font rendering and fixes a few bugs with the camera movement logic. Read more.
A new version of the Direct3D Camera Demo - Part 3 has been added to the demos section. This new version contains various fixes to the font rendering, the camera movement logic, and the normal mapping logic. Read more.
15 December 2007.
Another version of the XNA First Person Camera Demo has been added to the demos section. This new version contains a fix to the camera movement logic. Read more.
12 December 2007.
A new version of the XNA First Person Camera Demo has been uploaded to the demos section. Among the changes in this version is an improvement to the camera's jumping behavior. Read more.
1 December 2007.
An updated version of the XNA First Person Camera Demo has been added to the demos section. This new version incorporates all of the fixes and improvements in the recently updated XNA demos. Read more.
11 November 2007.
A new version of the XNA Camera Demo has been added to the demos section. This new version includes all of the parallax normal mapping fixes from the recently updated XNA Parallax Normal Mapping Demo. Read more.
8 November 2007.
A new version of the XNA Parallax Normal Mapping Demo has been added to the demos section. This new version incorporates all of the changes recently made to the XNA Normal Mapping Demo. Read more.
7 November 2007.
A new version of the XNA Normal Mapping Demo has been added to the demos section. This new version contains important fixes to the normal mapping effect file and to the way the tangent vectors are calculated. Read more.
5 November 2007.
The Direct3D 9 Normal Mapping Demo has been added to the demos section. This new demo replaces the old Direct3D 9 HLSL Bump Mapping Demo. This new demo corrects many critical bugs found in the old demo. Read more.
The Direct3D 9 Parallax Normal Mapping Demo has been added to the demos section. This new demo replaces the old Direct3D 9 HLSL Parallax Bump Mapping Demo. This new demo corrects many critical bugs found in the old demo. Read more.
Updated versions of the OpenGL Shading Language Normal Mapping Demo and the OpenGL Shading Language Parallax Normal Mapping Demo have been added to the demos section. These demos have been updated with improvements to the way the tangent vectors are calculated. These are the same improvements as the ones recently added to the OpenGL OBJ Viewer Demo.
29 October 2007.
An updated version of the OpenGL OBJ Viewer Demo has been added to the demos section. This new version contains improvements to the way the tangent vectors are calculated. Read more.
23 October 2007.
A minor bug was been corrected in the OpenGL 2.0 Shading Language Normal Mapping Demo and the OpenGL 2.0 Shading Language Parallax Normal Mapping Demo. An updated version of the Normal Mapping Demo can be found here, and an updated version of the Parallax Normal Mapping Demo can be found here.
The OpenGL 2.0 Shading Language Bump Mapping Demo page and associated files have been removed. That page will now redirect you to the OpenGL 2.0 Shading Language Normal Mapping Demo page.
The OpenGL 2.0 Shading Language Parallax Bump Mapping Demo page and associated files have been removed. That page will now redirect you to the OpenGL 2.0 Shading Language Parallax Normal Mapping Demo page.
21 October 2007.
The OpenGL OBJ Viewer Demo has been added to the demos section. This new demo shows you how to load Alias|Wavefront OBJ files. This demo also shows you how calculate the tangent vectors for an arbitrary 3D model and apply normal mapping to it. Read more.
The OpenGL 2.0 Shading Language Normal Mapping Demo has been added to the demos section. This new demo replaces the old OpenGL 2.0 Shading Language Bump Mapping Demo. This new demo corrects many critical bugs found in the old demo. Read more.
The OpenGL 2.0 Shading Language Parallax Normal Mapping Demo has been added to the demos section. This new demo replaces the old OpenGL 2.0 Shading Language Parallax Bump Mapping Demo. This new demo corrects many critical bugs found in the old demo. Read more.
11 September 2007.
An updated version of the OpenGL Camera Demo - Part 3 has been added to the demo section. This new version contains an updated .OBJ file loader and bug fixes. Read more.
24 August 2007.
An updated version of the OpenGL 2.0 Shading Language Parallax Bump Mapping Demo has been uploaded to the demos section. This new version contains a compatibility fix for AMD ATI Radeon hardware. Read more.
5 August 2007.
The OpenGL Camera Demo - Part 3 has been added to the demo section. This demo implements a quaternion camera that combines several popular camera styles. It is the OpenGL version of the recently added Direct3D Camera Demo - Part 3. Read more.
An updated version of the Bitmap class has been added to the source section. Read more.
31 July 2007.
The web site hit counter on the home page now appears to be functioning again. If problems persist please contact us.
30 July 2007.
We're experiencing intermittent problems with the web site hit counter on the home page. It has been disabled until further notice.
14 July 2007.
A new version of the XNA Camera Demo has been added to the demo section. This new version contains many of the features found in the Direct3D Camera Demo - Part 3. Read more.
11 July 2007.
The Direct3D Camera Demo - Part 3 has been added to the demo section. This is the next Direct3D demo in the 3D virtual camera demo series. This demo implements a quaternion camera that combines several popular camera styles. Read more.
21 June 2007.
The Simple Threading Library has been added to the source section. This Windows library contains a collection of handy class wrappers around the basic Windows threading primitives. Read more.
31 May 2007.
The XNA Camera Demo has been added to the demo section. This Windows XNA demo shows how popular camera types in today's most popular 3D video games can be implemented. In addition the camera is completely quaternion based. Read more.
28 April 2007.
Updated versions of the XNA First Person Camera Demo, XNA Normal Mapping Demo, and XNA Parallax Normal Mapping Demo have been added to the demos section. These demos have been updated to use XNA's right handed coordinate system and clockwise triangle winding order.
9 April 2007.
The OpenGL 2.0 Shading Language Terrain Texturing Demo has been added to the demo section. This is a simple brute force height mapped terrain renderer that performs procedural terrain texturing on the GPU. Read more.
8 March 2007.
An updated version of the XNA First Person Camera Demo has been added to the demo section. This new version now includes support for a player weapon attached to the camera. Read more.
13 February 2007.
The XNA First Person Camera Demo has been added to the demo section. Read more.
29 January 2007.
An updated version of the 3D Math Library has been added to the source section. Read more.
20 January 2007.
The XNA demo series has been added to the demos section. Three new XNA demos have been added to kick off this new demo series: XNA Per-Pixel Lighting Demo, XNA Normal Mapping Demo, and XNA Parallax Normal Mapping Demo. Read more.
15 January 2007.
Updated versions of the Direct3D 9 High Level Shading Language Bump Mapping demo
and the Direct3D 9 High Level Shading Language Parallax Bump Mapping demo have been uploaded to the demos section. Read more.
13 January 2007.
The Direct3D 9 High Level Shading Language Parallax Bump Mapping demo has been added to the demo section. Read more.
4 January 2007.
A new version of the OpenGL 2.0 Shading Language Parallax Bump Mapping demo has been added to the demo section. This updated version fixes a couple of important bugs in the shader code. Read more.
2 January 2007.
New versions of the demos in the Direct3D 9 High Level Shading Language demo series have been uploaded. These new versions contain improvements and important bug fixes. Read more.
1 January 2007.
A new year and a new demo. The Direct3D 9 High Level Shading Language Bump Mapping Demo has been added to the demo section. This demo builds on the previous per-pixel lighting demo by adding tangent space normal mapping. Read more.
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